Apple has acquired RAC7, the two-person video game developer known for the Apple Arcade hit Sneaky Sasquatch . This marks the Cupertino-based tech giant’s first-ever acquisition of a video game studio. Apple has described this move as a unique situation, indicating a specific interest in RAC7's work. The studio's previous credits include indie titles Dark Echo and Splitter Critters. In 2019, RAC7 released Sneaky Sasquatch as an Apple Arcade exclusive. The adventure game emerged as a notable success among the service's launch titles and has received consistent updates since its release. With this acquisition, the RAC7 team will now continue its partnership with Apple as an internal studio, with Apple promising to deliver a "great experience for Apple Arcade."
What Apple said about acquiring its first-ever video game studio
In a statement to Digital Trends, an Apple spokesperson said: “We love Sneaky Sasquatch and are excited that the 2-person RAC7 team has joined Apple to continue their work on it with us. We will continue to deliver a great experience for Apple Arcade players with hundreds of games from many of the best game developers in the world.”
Apple’s acquisition of indie studio RAC7 is not part of a broad new gaming strategy but rather a specific opportunity to expand Apple Arcade’s offerings, the report claims. Apple plans to continue working with a range of third-party studios, both large and small, to develop games for the service.
While the deal may seem unexpected to those not closely following Arcade, it fits within the platform’s existing model. Earlier, Apple Arcade Senior Director Alex Rofman highlighted Sneaky Sasquatch as a standout title whose popularity extends to real-world events like birthday parties.
Since its launch in 2019, Arcade has relied on a select group of indie developers—such as RAC7, Lykke Studios, and Triband Games—to release new titles each month. Recent additions include a fresh Katamari Damacy entry, a sequel to Space Invaders: Infinity Gene, and Gears & Goo for Apple Vision Pro.
Despite RAC7’s purchase being an isolated case, it underscores Apple’s ongoing support for its subscription gaming service .
What Apple said about acquiring its first-ever video game studio
In a statement to Digital Trends, an Apple spokesperson said: “We love Sneaky Sasquatch and are excited that the 2-person RAC7 team has joined Apple to continue their work on it with us. We will continue to deliver a great experience for Apple Arcade players with hundreds of games from many of the best game developers in the world.”
Apple’s acquisition of indie studio RAC7 is not part of a broad new gaming strategy but rather a specific opportunity to expand Apple Arcade’s offerings, the report claims. Apple plans to continue working with a range of third-party studios, both large and small, to develop games for the service.
While the deal may seem unexpected to those not closely following Arcade, it fits within the platform’s existing model. Earlier, Apple Arcade Senior Director Alex Rofman highlighted Sneaky Sasquatch as a standout title whose popularity extends to real-world events like birthday parties.
Since its launch in 2019, Arcade has relied on a select group of indie developers—such as RAC7, Lykke Studios, and Triband Games—to release new titles each month. Recent additions include a fresh Katamari Damacy entry, a sequel to Space Invaders: Infinity Gene, and Gears & Goo for Apple Vision Pro.
Despite RAC7’s purchase being an isolated case, it underscores Apple’s ongoing support for its subscription gaming service .
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